CHRISTINE MI
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​the mountain
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Role: Designer, artist, writer
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“The mountain” is a tiny narrative game made in bitsy. It is a poem of sorts — a reflection on mountains, emptiness, loss, and remembering what it means to be alive. I wrote the story and created the art. The music was provided by R Beny.

"The mountain" won an 2023 IFDB award and was nominated for the Debug Indie Game Awards.

​monarch

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Role: Designer, artist, writer, programmer. 

Monarch is a game about migration, resilience, and our environment. It is made in Gamemaker.

When I was a child in the suburbs of California, the monarch butterfly migration was an event that I could only describe as magic. I walked through clouds of them on the way home from school. Flocks so thick that they blotted out the sky. But slowly — almost imperceptibly at first — they stopped coming.

Western monarch butterflies have declined by 99% since the 1980s.

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​the sea god

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Role: Designer, artist, writer. 

"the sea god" is a tiny narrative game made in bitsy. It's a poem (kind of) about death: death as a gift, death as a blessing.

Around the time i was reading moby dick, i saw a striking image online of sperm whales sleeping: upright, their mammoth bodies suspended impossibly in space. i thought about what a miracle it was for something to contain all that — cells, matter, lifestuff. and then, I thought about what happened when they died. when their borrowed bodies (all our bodies are borrowed, after all) were returned to the ocean. 
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